﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace GenesisOne
{
    class Tile
    {
        Texture2D texture;

        public Texture2D Texture
        {
            get { return texture; }
            set { this.texture = value; }
        }

        public void LoadContent(ContentManager Content, string assetName)
        {
            texture = Content.Load<Texture2D>(assetName);
        }

    }
}
